Motion
Get Motion

ReferenceScripting APIParticleComponentconstructor

ParticleComponent.constructor

constructor

Binds a layer to a mote by hand. A mote's components are made with it, from the layers it's given in Studio, so you rarely need this.

Nameconstructor
Kindconstructor of ParticleComponent
Called asnew ParticleComponent(…)
Since0.3

Syntax

new ParticleComponent(    name?: string,    layer?: string): ParticleComponent

Parameters

NameTypeDescription
namestringOptional. Its name on the mote
layerstringOptional. The layer's name or id