ReferenceScripting APICameraComponentlookAt
CameraComponent.lookAt
methodTurns it to face a point of its scene.
| Name | lookAt |
|---|---|
| Kind | method of CameraComponent |
| Called as | cameraComponent.lookAt(…) |
| As a node | Look At (logic graph) |
| Since | 0.4 |
Syntax
lookAt( target: [number, number, number] | { x: number; y: number; z: number }, seconds?: number): Promise<boolean>Parameters
| Name | Type | Description |
|---|---|---|
target | [number, number, number] | { x: number; y: number; z: number } | The point, in the layer's units (y up) |
seconds | number | Optional. Over how long |
Returns
Promise<boolean>: a promise of true when it's there.
Notes from the community
Written by creators and checked by the docs' editors. Not part of Motion's official reference.