Motion
Get Motion

ReferenceScript nodesMath › Interpolation

Smooth Follow (Vector)

Current moved towards Target, Delta Time times Speed of the way (all of it at 1 or more); a speed of 0 or less jumps there.

Math › InterpolationPure: no flow pinsfollowVector

Inputs

None.

Outputs

None.

The code it becomes

The graph below written as a script would write it.

// On Scene Startscene.log("Hello");

In a graph

The node with what starts it and Print to show what it gives, as Studio draws them.