Motion
Get Motion

ReferenceScript nodesInput

Get Mouse Position

Where the pointer is, 0 to 1 from the top left, and whether it's over the desktop.

InputPure: no flow pinspointerAt

Inputs

None.

Outputs

PinType
Location Xxnumber
Location Yynumber
Resultoverbool

The code it becomes

The graph below written as a script would write it.

// On Scene Startscene.log(scene.pointer.x);

In a graph

The node with what starts it and Print to show what it gives, as Studio draws them.