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ReferenceScript nodesUtilities

Is Valid

Goes to Is Valid when there's something there, Is Not Valid when it's nothing or empty text.

UtilitiesisValidExec

Inputs

PinTypeStarts atNotes
inwhat happens next––
Input Objectvalueany––

Outputs

PinType
Is Validvalidwhat happens next
Is Not Validinvalidwhat happens next

The code it becomes

The graph below written as a script would write it.

// On Scene Startif ((function (v) { return v !== undefined && v !== null && v !== ""; })("")) {} else {}

In a graph

The node with what starts it and Print to show what it gives, as Studio draws them.