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ReferenceLayersLight and particles

Particle system

Your own particles, built from emitters and modules.

Kind
Layer · Light and particles
Script name
fx
Cost to draw
Heavy
The Particle system layer with its default settings
The Particle system layer with its default settings.

Particle system

SettingKindStarts atRange and notes
Systemsystemparticle systemnoneEdit it in the Particles workspace
Amountamountnumber1×0 to 4×
Speedspeednumber1×0 to 4×
Runs onenginechoiceBestBest, Graphics card, ProcessorThe processor holds fewer, for weaker graphics

From a script

Every setting above can be changed by the scene's logic, by its key. Say the layer is called Particle system:

scene.set("Particle system", "amount", 4);scene.animate("Particle system", "opacity", 0.5, 2);

Used in

The example scenes with a Particle system layer in them. Each picture is the whole scene, not the layer alone: open one to see what the layer does in it.

What every layer has

Besides its own settings, every layer has its opacity, blend, placement, quick effects and an effects stack. They're listed once, on the layers page.