Motion
Get Motion

ReferenceLayersYour own

Shader

Your own GLSL, written or built from nodes.

Kind
Layer · Your own
Script name
shader
Cost to draw
Heavy
A new Shader layer, which starts as the first of Studio's shader examples
A new Shader layer, which starts as the first of Studio's shader examples.

Shader

SettingKindStarts atRange and notes
Codecodeshader codenone–
Shows asalphaModechoiceDark clearCovers, Alpha, Dark clear, Light
Picture for iChannel0sourceimage filenone–
Resolutionresolutionnumber100%25% to 100%Lower is lighter, fine for soft shaders

From a script

Every setting above can be changed by the scene's logic, by its key. Say the layer is called Shader:

scene.set("Shader", "resolution", 1);scene.animate("Shader", "opacity", 0.5, 2);

Used in

The example scenes with a Shader layer in them. Each picture is the whole scene, not the layer alone: open one to see what the layer does in it.

What every layer has

Besides its own settings, every layer has its opacity, blend, placement, quick effects and an effects stack. They're listed once, on the layers page.