Studio
Where scenes are made: layers and their settings, keyframes, effects, logic, materials, particles, 3D, and putting a scene on the Hub.
The start screenStudio opens on its start screen, where you begin a new scene or open one of yours. This page covers that screen, opening scenes and files, and how the window is laid out: a tab for each scene,…13 min readLayers and foldersA scene is a stack of layers, drawn from the bottom of the list up, so the top of the list is in front. This page is about adding layers, keeping them in order and in folders, and placing them on…7 min readThe inspectorThe inspector is the panel on the right of Studio. It shows the settings of whatever you've picked: a layer, a folder, or the scene itself. This page covers how it's laid out, every kind of…10 min readKeyframes and the timelineThere are three ways to make a scene move: the movement layers have of their own, a setting that moves on its own (the wave), and keyframes on the timeline. This page covers the last two, and the…8 min readEffects and masksEvery layer can have effects: blurs, distortions, colour, film looks, and masks that limit where things show. They're on the Effects tab of the inspector. This page covers the quick effects, the…7 min readLogic as codeA scene can have a script: TypeScript that runs beside the wallpaper and changes it. A click fades a layer, the sky turns warmer at sunset, a text layer shows the weather. This page is about…18 min readLogic as a graphA visual script is the scene's logic drawn as nodes instead of typed: an event on the left, wired to what it changes. It does everything a written script does, and it runs beside the script, in…10 min readMaterialsA material is a shader a layer's pixels go through on their way to the screen: glowing edges, a hologram, a colour that pulses with the bass, a picture that ripples. Any layer can wear one. You…10 min readParticle systemsA Particle system layer is particles you build yourself: emitters that give birth to particles, and stacks of modules that decide where they start, how they move, how they die and how they're…10 min readWeb pages and projectsTwo layers put a web page in a scene. A Webpage layer shows a page that already exists: an address on the web, or an HTML page you have. A Web project layer is a page you write in Studio, in HTML,…7 min read3DThe 3D scene layer is real 3D inside a wallpaper: shapes and models lit by lights that cast shadows, with particles in the same space, seen through a camera that can circle slowly or lean towards…7 min readObjects and templatesAn object is a thing in your scene with a place of its own: a lantern, a fish, a ball. It's made of the scene's layers, it can move, turn and grow, it can have a body that falls and bounces, and…7 min readThe consoleThe console shows what the scene's logic says while it runs in the preview: its logs, its warnings and its errors. It also has a line where you can ask the running script things and change them on…3 min readNode packsA node pack is a set of nodes you can add to Studio's graphs: new steps for visual scripts, new pieces for materials. Studio's own nodes come as two packs. You can make your own, share them as a…5 min readPublishingWhen a scene is ready, Studio's Publish page sends it where it's going: your own desktop, a .motion file, or Motion Hub, where everyone with Motion can find it. The same page is where you decide…9 min readLicencesA scene's licence says what other people may do with it: remix it, take its parts into their own scenes, pass the file on, show it in a video. Nobody sells wallpapers on Motion Hub, so a licence…4 min readContent ratingsEvery scene on Motion Hub has a rating, so you can choose what you see. Motion Hub allows adult scenes, as long as they're legal, rated and kept to the Community rules.3 min readStudio settingsStudio's settings are how Studio looks, how its code editors behave, how it keeps your work, what the preview costs while you work, where its panels are, and its keys. They're Studio's own, not…6 min read