Motion
Get Motion

ReferenceMaterial nodesColour

Adjust Colour

Changes a colour's Brightness, Contrast and Saturation in one.

Colouradjust

Inputs

PinTypeStarts atNotes
Colourcolourvec3"#7ce695"–
Brightnessbrightnessfloat0–
Contrastcontrastfloat1–
Saturationsaturationfloat1–

Outputs

PinType
outvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = lib_adjust(vec3(0.48627, 0.90196, 0.58431), 0.0, 1.0, 1.0);    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.