Motion
Get Motion

ReferenceMaterial nodesColour

Channel Mixer

Each output channel made from a mix of the input's.

ColourchannelMixer

Inputs

PinTypeStarts atNotes
Incolourvec3"#808080"–
Redredvec3(1, 0, 0)–
Greengreenvec3(0, 1, 0)–
Bluebluevec3(0, 0, 1)–

Outputs

PinType
outvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = vec3(dot(vec3(0.50196, 0.50196, 0.50196), vec3(1.0, 0.0, 0.0)), dot(vec3(0.50196, 0.50196, 0.50196), vec3(0.0, 1.0, 0.0)), dot(vec3(0.50196, 0.50196, 0.50196), vec3(0.0, 0.0, 1.0)));    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.