Motion
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ReferenceMaterial nodesAudio

Spectrum

How loud the sound is at one pitch: Frequency goes from the lowest (0) to the highest (1).

Audiospectrum

Inputs

PinTypeStarts atNotes
Frequencyatfloat0.1–

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = lib_spectrum(0.1);    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.