Motion
Get Motion

ReferenceMaterial nodesShading

Matcap UV

Where to read a lit-ball picture for a normal.

Shadingmatcap

Inputs

PinTypeStarts atNotes
Normalnormalvec3(0, 0, 1)–

Outputs

PinType
UVuvvec2

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec2 n2_uv = (normalize(vec3(0.0, 0.0, 1.0)).xy * 0.5 + 0.5);    fragColor = vec4(vec3(n2_uv, 0.0), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.