Motion
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ReferenceMaterial nodesShading

Bevel

A height that rises over the width inside a shape's edge.

Shadingbevel

Inputs

PinTypeStarts atNotes
Distancedistancefloat0–
Widthwidthfloat0.03–

Outputs

PinType
Heightheightfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_height = clamp(-(0.0) / max(0.03, 1e-4), 0.0, 1.0);    fragColor = vec4(vec3(n2_height), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.