Motion
Get Motion

ReferenceMaterial nodesTime

Frame Count

How many frames so far, and the seconds since the last one.

TimeframeCount

Inputs

None.

Outputs

PinType
Countcountfloat
Delta Timedeltafloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_count = iFrame;    float n2_delta = iTimeDelta;    fragColor = vec4(vec3(n2_count), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.