Motion
Get Motion

ReferenceMaterial nodesMath

Wrap

Counts from 0 to length, then starts again.

Mathrepeat

Inputs

PinTypeStarts atNotes
xany number or vector0–
Lengthlengthfloat1–

Outputs

PinType
outany number or vector

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = mod(0.0, max(1.0, 1e-5));    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.