Motion
Get Motion

ReferenceMaterial nodesAudio

Beat

The beat of what's playing: Pulse jumps to 1 on each beat and fades, Beat Count goes up by one each beat, Time Since Beat is the seconds since the last.

Audiobeat

Inputs

None.

Outputs

PinType
Pulsepulsefloat
Beat Countcountfloat
Time Since Beatsincefloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_pulse = iBeat.x;    float n2_count = iBeat.y;    float n2_since = iBeat.z;    fragColor = vec4(vec3(n2_pulse), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.