Motion
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ReferenceMaterial nodesColour

Desaturate

Takes a colour towards grey: 0 leaves it, 1 is all grey.

Coloursaturation

Inputs

PinTypeStarts atNotes
colourvec3"#7ce695"–
Amountamountfloat1–
Luminance Factorsfactorsvec3(0.3, 0.59, 0.11)–

Outputs

PinType
outvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = mix(vec3(0.48627, 0.90196, 0.58431), vec3(dot(vec3(0.48627, 0.90196, 0.58431), vec3(0.3, 0.59, 0.11))), 1.0);    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.