Motion
Get Motion

ReferenceMaterial nodesInput

Last Click Position

Where the last click was (0 to 1 from the top left, as uv).

InputlastClick

Inputs

None.

Outputs

PinType
Positionpositionvec2

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec2 n2_position = iClick.xy;    fragColor = vec4(vec3(n2_position, 0.0), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.