Motion
Get Motion

ReferenceMaterial nodesMath

Not

1 when a is false, 0 when it's true.

MathnotNode

Inputs

PinTypeStarts atNotes
afloat0–

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = (0.0 > 0.5 ? 0.0 : 1.0);    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.