Motion
Get Motion

ReferenceMaterial nodesMath › Trigonometry

Sine

A wave from 0 up to 1, down to -1 and back, once each period.

Inputs

PinTypeStarts atNotes
Inxany number or vector0–
Periodperiodfloat1–

Outputs

PinType
outany number or vector

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = sin((1.0) > 0.0 ? 0.0 * (6.28318531 / (1.0)) : 0.0);    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.