Motion
Get Motion

ReferenceMaterial nodesConstants

Angle

An angle in degrees, as radians and as turns.

ConstantsangleConst

Inputs

PinTypeStarts atNotes
Degreesdegreesfloat45–

Outputs

PinType
Radiansradiansfloat
Turnsturnsfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_radians = radians(45.0);    float n2_turns = (45.0 / 360.0);    fragColor = vec4(vec3(n2_radians), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.