Motion
Get Motion

ReferenceMaterial nodesColour

Linear to sRGB

Turns linear light back into an sRGB colour, for the screen.

ColourtoSrgb

Inputs

PinTypeStarts atNotes
Linear Colourcolourvec3"#808080"–

Outputs

PinType
sRGBoutvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = plus_toSrgb(vec3(0.50196, 0.50196, 0.50196));    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.