Motion
Get Motion

ReferenceMaterial nodesProcedural › Shapes

Outline

Just the edge of a shape, from its distance.

Inputs

PinTypeStarts atNotes
Distancedistancefloat0–
Widthwidthfloat0.01–
Softnesssoftnessfloat0.004–

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = (1.0 - smoothstep(0.01 - 0.004, 0.01 + 0.004, abs(0.0)));    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.