Motion
Get Motion

ReferenceMaterial nodesTime

Wobble

A smooth random wander between -1 and 1.

Timewobble

Inputs

PinTypeStarts atNotes
Speedspeedfloat1–
Seedseedfloat0–

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = (lib_noise(vec2(iTime * 1.0, 0.0 * 7.13)) * 2.0 - 1.0);    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.