Motion
Get Motion

ReferenceMaterial nodesInput

Pointer Pressed

1 for a moment after each click.

InputpointerPressed

Inputs

PinTypeStarts atNotes
Hold Timeholdfloat0.2–

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = (iClick.w * (1.0 - step(0.2, iClick.z)));    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.