ReferenceMaterial nodesProcedural › Noise
Curl Noise
A swirling flow. Push things along it and they swirl like smoke.
ƒCurl Noise
Position000
Scale3
Inputs
| Pin | Type | Starts at | Notes |
|---|---|---|---|
Positionp | vec3 | 0 | – |
Scalescale | float | 3 | – |
Outputs
| Pin | Type |
|---|---|
flow | vec2 |
The code it becomes
What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.
void mainImage(out vec4 fragColor, in vec2 fragCoord){ vec2 n2_flow = plus_curl((vec3(0.0, 0.0, 0.0)).xy * 3.0); fragColor = vec4(vec3(n2_flow, 0.0), 1.0);}In a graph
ƒCurl Noise
Position000
Scale3
◎Material OutputEnds here
Colour
Alpha1
Texture coordinates into the node, and the node into the material, as Studio draws them.
Related
Notes from the community
Written by creators and checked by the docs' editors. Not part of Motion's official reference.