Motion
Get Motion

ReferenceMaterial nodesAudio

Sound Levels

How loud what's playing is, 0 to 1, when the wallpaper listens.

Audioaudio

Inputs

None.

Outputs

PinType
Bassbassfloat
Middlemiddlefloat
Trebletreblefloat
Levellevelfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_bass = iAudio.x;    float n2_middle = iAudio.y;    float n2_treble = iAudio.z;    float n2_level = iAudio.w;    fragColor = vec4(vec3(n2_bass), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.