Motion
Get Motion

ReferenceMaterial nodesMath

Compare

One of three values, as A is more than B, about equal to it, or less.

Mathcompare

Inputs

PinTypeStarts atNotes
Aafloat0–
Bbfloat0.5–
A > Bgreaterany number or vector1–
A == Bequalsany number or vector0–
A < Blessany number or vector0–
Tolerancethresholdfloat1e-05–

Outputs

PinType
outany number or vector

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = (abs(0.0 - 0.5) > 0.00001 ? (0.0 >= 0.5 ? 1.0 : 0.0) : 0.0);    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.