Motion
Get Motion

ReferenceMaterial nodesColour

Posterize Colour

Few colours, as on an old computer.

ColourpaletteSnap

Inputs

PinTypeStarts atNotes
Incolourvec3"#808080"–
Levelslevelsfloat4–

Outputs

PinType
outvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = (floor(vec3(0.50196, 0.50196, 0.50196) * max(4.0 - 1.0, 1.0) + 0.5) / max(4.0 - 1.0, 1.0));    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.