Motion
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ReferenceMaterial nodesMath › Vector

Distance Squared

Distance times itself: cheaper, for comparing.

Math › VectordistanceSq

Inputs

PinTypeStarts atNotes
Aaany number or vector0–
Bbany number or vector0–

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = dot(0.0 - 0.0, 0.0 - 0.0);    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.