Motion
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ReferenceMaterial nodesProcedural › Shapes

Inner Shadow

A shadow just inside a shape's edge, as if it were cut out.

Inputs

PinTypeStarts atNotes
Distancedistancefloat1–
Softnesssoftnessfloat0.04–

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = (smoothstep(-max(0.04, 1e-4), 0.0, 1.0) * step(1.0, 0.0));    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.