Motion
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ReferenceMaterial nodesProcedural › Shapes

Smooth Union

Both shapes as one, flowing together where they meet like drops.

Inputs

PinTypeStarts atNotes
Aafloat1–
Bbfloat1–
Smoothnesssoftnessfloat0.05–

Outputs

PinType
Distancedistancefloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_distance = plus_smin(1.0, 1.0, 0.05);    fragColor = vec4(vec3(n2_distance), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.