Pointer
Where the mouse or finger is (0 to 1, from the top left, as uv), the seconds since the last click, and 1 once anything was clicked.
ƒPointer
Position
Time Since Click
Clicked
Inputs
None.
Outputs
| Pin | Type |
|---|---|
Positionposition | vec2 |
Time Since ClicksinceClick | float |
Clickedclicked | float |
The code it becomes
What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.
void mainImage(out vec4 fragColor, in vec2 fragCoord){ vec2 n2_position = iPointer.xy; float n2_sinceClick = iClick.z; float n2_clicked = iClick.w; fragColor = vec4(vec3(n2_position, 0.0), 1.0);}In a graph
ƒPointer
Position
Time Since Click
Clicked
◎Material OutputEnds here
Colour
Alpha1
Texture coordinates into the node, and the node into the material, as Studio draws them.
Related
Notes from the community
Written by creators and checked by the docs' editors. Not part of Motion's official reference.