Motion
Get Motion

ReferenceMaterial nodesInput

Pointer

Where the mouse or finger is (0 to 1, from the top left, as uv), the seconds since the last click, and 1 once anything was clicked.

Inputpointer

Inputs

None.

Outputs

PinType
Positionpositionvec2
Time Since ClicksinceClickfloat
Clickedclickedfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec2 n2_position = iPointer.xy;    float n2_sinceClick = iClick.z;    float n2_clicked = iClick.w;    fragColor = vec4(vec3(n2_position, 0.0), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.