Motion
Get Motion

ReferenceMaterial nodesColour

Levels

Sets the darkest and brightest points and bends the middle.

Colourlevels

Inputs

PinTypeStarts atNotes
Incolourvec3"#808080"–
In Blackblackfloat0–
In Whitewhitefloat1–
Gammagammafloat1–

Outputs

PinType
outvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = pow(clamp((vec3(0.50196, 0.50196, 0.50196) - 0.0) / max(1.0 - 0.0, 1e-4), 0.0, 1.0), vec3(1.0 / max(1.0, 0.01)));    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.