Motion
Get Motion

ReferenceMaterial nodesGraph

Reroute

A dot to bend wires round: what goes in comes out.

Graphreroute

Inputs

PinTypeStarts atNotes
inany number or vector0–

Outputs

PinType
outany number or vector

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = 0.0;    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.