Motion
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ReferenceMaterial nodesColour

Three Colour Blend

A gradient through three colours as T goes 0 to 1.

Colourgradient3

Inputs

PinTypeStarts atNotes
Ttfloat0–
Lowlowvec3"#08090a"–
Middlemiddlevec3"#7ce695"–
Highhighvec3"#caecff"–

Outputs

PinType
outvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = mix(mix(vec3(0.03137, 0.03529, 0.03922), vec3(0.48627, 0.90196, 0.58431), clamp(0.0 * 2.0, 0.0, 1.0)), vec3(0.79216, 0.92549, 1.0), clamp(0.0 * 2.0 - 1.0, 0.0, 1.0));    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.