Motion
Get Motion

ReferenceMaterial nodesMath

Triangle Wave

Goes from 1 down to 0 and back each time x goes up by 1.

MathtriangleWave

Inputs

PinTypeStarts atNotes
xfloat0–

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = abs(fract(0.0) * 2.0 - 1.0);    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.