Motion
Get Motion

ReferenceMaterial nodesMath

Any

1 when any part is above a half.

MathanyNode

Inputs

PinTypeStarts atNotes
vvec40–

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = (any(greaterThan(vec4(0.0, 0.0, 0.0, 0.0), vec4(0.5))) ? 1.0 : 0.0);    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.