Motion
Get Motion

ReferenceMaterial nodesMath

Inverse Lerp

How far Value is from a to b: 0 at a, 1 at b.

MathinverseLerp

Inputs

PinTypeStarts atNotes
Aafloat0–
Bbfloat1–
Valuevalueany number or vector0.5–

Outputs

PinType
outany number or vector

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = ((0.5 - 0.0) / (abs((1.0 - 0.0)) < 1e-5 ? 1e-5 : (1.0 - 0.0)));    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.