Motion
Get Motion

ReferenceMaterial nodesUtility

Rotate About Axis

How far v moves when it's turned about an axis through the pivot: add it to v for the turned point.

Utilityrotate3

Inputs

PinTypeStarts atNotes
Positionvvec3(1, 0, 0)–
Axisaxisvec3(0, 0, 1)–
Rotation (Turns)turnsfloat0.25–
Pivotpivotvec3(0, 0, 0)–

Outputs

PinType
outvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = ((vec3(0.0, 0.0, 0.0) + vec3(0.0, 0.0, 1.0) * dot(vec3(0.0, 0.0, 1.0), vec3(1.0, 0.0, 0.0) - vec3(0.0, 0.0, 0.0))) + (vec3(1.0, 0.0, 0.0) - (vec3(0.0, 0.0, 0.0) + vec3(0.0, 0.0, 1.0) * dot(vec3(0.0, 0.0, 1.0), vec3(1.0, 0.0, 0.0) - vec3(0.0, 0.0, 0.0)))) * cos((0.25 * 6.28318531)) + cross(vec3(0.0, 0.0, 1.0), (vec3(1.0, 0.0, 0.0) - (vec3(0.0, 0.0, 0.0) + vec3(0.0, 0.0, 1.0) * dot(vec3(0.0, 0.0, 1.0), vec3(1.0, 0.0, 0.0) - vec3(0.0, 0.0, 0.0))))) * sin((0.25 * 6.28318531)) - vec3(1.0, 0.0, 0.0));    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.