Motion
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ReferenceMaterial nodesColour

Sepia

Gives a colour an old photo's brown tones.

Coloursepia

Inputs

PinTypeStarts atNotes
Incolourvec3"#7ce695"–
Amountamountfloat1–

Outputs

PinType
outvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = mix(vec3(0.48627, 0.90196, 0.58431), vec3(dot(vec3(0.48627, 0.90196, 0.58431), vec3(0.393, 0.769, 0.189)), dot(vec3(0.48627, 0.90196, 0.58431), vec3(0.349, 0.686, 0.168)), dot(vec3(0.48627, 0.90196, 0.58431), vec3(0.272, 0.534, 0.131))), 1.0);    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.