Smootherstep
Like Smooth step, flatter at both ends.
ƒSmootherstep
In0
Edge 10
Edge 21
Inputs
| Pin | Type | Starts at | Notes |
|---|---|---|---|
Inx | any number or vector | 0 | – |
Edge 1from | float | 0 | – |
Edge 2to | float | 1 | – |
Outputs
| Pin | Type |
|---|---|
out | any number or vector |
The code it becomes
What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.
void mainImage(out vec4 fragColor, in vec2 fragCoord){ float n2_out = (clamp((0.0 - 0.0) / max(1.0 - 0.0, 1e-5), float(0.0), float(1.0)) * clamp((0.0 - 0.0) / max(1.0 - 0.0, 1e-5), float(0.0), float(1.0)) * clamp((0.0 - 0.0) / max(1.0 - 0.0, 1e-5), float(0.0), float(1.0)) * (clamp((0.0 - 0.0) / max(1.0 - 0.0, 1e-5), float(0.0), float(1.0)) * (clamp((0.0 - 0.0) / max(1.0 - 0.0, 1e-5), float(0.0), float(1.0)) * 6.0 - 15.0) + 10.0)); fragColor = vec4(vec3(n2_out), 1.0);}In a graph
ƒSmootherstep
In0
Edge 10
Edge 21
◎Material OutputEnds here
Colour
Alpha1
Texture coordinates into the node, and the node into the material, as Studio draws them.
Related
Notes from the community
Written by creators and checked by the docs' editors. Not part of Motion's official reference.