Motion
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ReferenceMaterial nodesTime

Time of Day

The time of day where the wallpaper is; Day Fraction goes from 0 at midnight to 1.

Timeclock

Inputs

None.

Outputs

PinType
Hourshoursfloat
Minutesminutesfloat
Secondssecondsfloat
Day Fractiondayfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_hours = floor(iDate.w / 3600.0);    float n2_minutes = floor(mod(iDate.w / 60.0, 60.0));    float n2_seconds = mod(iDate.w, 60.0);    float n2_day = (iDate.w / 86400.0);    fragColor = vec4(vec3(n2_hours), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.