Motion
Get Motion

ReferenceMaterial nodesColour

Duotone

Recolours by brightness, from a dark colour to a light one.

Colourduotone

Inputs

PinTypeStarts atNotes
Incolourvec3"#808080"–
Dark Colourdarkvec3"#0b2a3a"–
Light Colourlightvec3"#ffc861"–

Outputs

PinType
outvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = mix(vec3(0.04314, 0.16471, 0.22745), vec3(1.0, 0.78431, 0.38039), lib_luma(vec3(0.50196, 0.50196, 0.50196)));    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.