Motion
Get Motion

ReferenceMaterial nodesUtility

Debug View

Shows a value as colour, to see what a wire carries.

UtilitydebugView

Inputs

PinTypeStarts atNotes
Numbervalueany number or vector0–
ModemodechoiceAs it isOne of: As it is, Bands, Negative red.

Outputs

PinType
Resultcolourvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_colour = vec3(0.0);    fragColor = vec4(n2_colour, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.