Motion
Get Motion

ReferenceMaterial nodesUV

Aspect Ratio

Width over height, and a vector that makes uv units square when multiplied in.

UVaspectRatio

Inputs

None.

Outputs

PinType
Ratioratiofloat
Correctionfixvec2

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_ratio = (iResolution.x / iResolution.y);    vec2 n2_fix = vec2(iResolution.x / iResolution.y, 1.0);    fragColor = vec4(vec3(n2_ratio), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.