Motion
Get Motion

ReferenceMaterial nodesTime

Delta Time

How long the last frame took, and the frames a second that makes.

TimeframeTime

Inputs

None.

Outputs

PinType
secondsfloat
FPSfpsfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_seconds = iTimeDelta;    float n2_fps = (1.0 / max(iTimeDelta, 1e-3));    fragColor = vec4(vec3(n2_seconds), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.