Motion
Get Motion

ReferenceMaterial nodesMath

Remap

Moves a value from one range to another.

Mathremap

Inputs

PinTypeStarts atNotes
Inxany number or vector0–
In MinfromLowfloat0–
In MaxfromHighfloat1–
Out MintoLowfloat0–
Out MaxtoHighfloat1–

Outputs

PinType
Outoutany number or vector

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = (0.0 + (0.0 - 0.0) / (abs((1.0 - 0.0)) < 1e-5 ? 1e-5 : (1.0 - 0.0)) * (1.0 - 0.0));    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.