Motion
Get Motion

ReferenceMaterial nodesMath

Ease Elastic

Eases from 0 to 1, swinging past 1 and back before it settles.

Mathelastic

Inputs

PinTypeStarts atNotes
Txfloat0–
Bouncesbouncesfloat3–

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = (1.0 - cos(clamp(0.0, 0.0, 1.0) * 3.14159265 * (0.5 + 2.0 * 3.0)) * pow(1.0 - clamp(0.0, 0.0, 1.0), 3.0));    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.