Motion
Get Motion

ReferenceMaterial nodesMath

Sawtooth Wave

Counts 0 to 1 over and over.

Mathsawtooth

Inputs

PinTypeStarts atNotes
xfloat0–

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = lib_waveShape(0.0, 2.0);    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.